tag:blogger.com,1999:blog-3980965597843358498.post8553410038973945790..comments2024-03-26T21:29:33.611-07:00Comments on Corbania Prime: Taking the test, come mark me!Col. Corbanehttp://www.blogger.com/profile/01020939787609973241noreply@blogger.comBlogger16125tag:blogger.com,1999:blog-3980965597843358498.post-238090194126611202010-02-23T04:48:15.458-08:002010-02-23T04:48:15.458-08:00Great test, and a good find!
I took the test with...Great test, and a good find!<br /><br />I took the test without reading the rulebook, and got 8 answers wrong.<br /><br />In five cases, I believe the answers given in the Answer Key are incorrect.<br /><br />33. Pg 42 only applies to special weapons, so if a piece of wargear allowed Furious Charge, then a S4 model with a power fist would hit at S9.<br /><br />35. Answers c and d are identical.<br /><br />45. An old question, but I believe the rules allow smoke launchers when stunned.<br /><br />65. Only models with grenades may strike in initiative order, not "all models".<br /><br />71. A unit with Preferred Enemy rerolls in all rounds of close combat, not just the turn they charge.<br /><br />SholtoSholtohttps://www.blogger.com/profile/13576403929813478210noreply@blogger.comtag:blogger.com,1999:blog-3980965597843358498.post-21609444397700498732010-02-20T03:00:29.194-08:002010-02-20T03:00:29.194-08:00I think I'm going to retake the test when I...I think I'm going to retake the test when I've finished studying the rules and see if I can mark my own answers.<br /><br />I all those who've also taken the test, nice one guys but I hope you're not expecting me to mark it, I can't get my own right, never mind mark someone elses - lolCol. Corbanehttps://www.blogger.com/profile/01020939787609973241noreply@blogger.comtag:blogger.com,1999:blog-3980965597843358498.post-23000695146655052652010-02-19T08:25:44.809-08:002010-02-19T08:25:44.809-08:00That is a much better explanation of escorting. Wh...That is a much better explanation of escorting. Whenever I've read about it has always been described as a sure thing, i.e. "and then I escort the unit off the table", as if it was guaranteed safe, when it really is more of an option if the situation is favorable.Flekkzohttps://www.blogger.com/profile/14508641232973488303noreply@blogger.comtag:blogger.com,1999:blog-3980965597843358498.post-89770992368315501872010-02-19T06:35:09.709-08:002010-02-19T06:35:09.709-08:00Awesome Blog post Col Corbane. First thing I did ...Awesome Blog post Col Corbane. First thing I did was take the test as well. Overall it was fun but I at times I felt that the trickery of questions where a little too much. I feel that a test of this kind at a tournament should not really on tricking the player but rather should rely on testing the player.<br /><br />Question #62 is a prime example as turbo boosting does not provide an invulnerable save but rather a cover save. <br /><br />When you combine the technique for the wording used in conjunction with a time limit the players are set up for failure. A test should never set up the person taking it to fail.<br /><br />Overall though they test was fun and I would welcome a straight forward test to the tournament scene in my area.HOTpandahttps://www.blogger.com/profile/03480850003869609864noreply@blogger.comtag:blogger.com,1999:blog-3980965597843358498.post-45838228405527768542010-02-19T06:30:00.510-08:002010-02-19T06:30:00.510-08:00Vehicles behind woods. I think you are in cover if...<i>Vehicles behind woods. I think you are in cover if you are between two trees. There is something funky like that in the rules.</i><br />The 50% rule still takes precedence. So a vehicle in woods can take cover saves, but only if the shrubbery is 50%+ as tall as the vehicle. That's why you chould always have height markers for the size of any woods area terrain. It can really be a problem for big things like Land Raiders and Monoliths.<br /><br /><i>Falling back units can still shoot! If you follow me you'll eat bolter rounds for sure:)</i><br />Yes, Falling Back units can still shoot. But consider that they also always count as moving. So on my turn, I move to about 5" away or so. Fall Back is done on 2d6 combined, of which the average is 7. So normal chances are that only your closest guy or two will get a chance to shoot me. To freely destroy the unit, I'm willing to take a couple Bolter shots.<br />Escort duty is really only a prime consideration when the unit doesn't have much shooting and would cause more damage to destroy in CC than they would in getting escorted off. It's also better when you're in the opponent's back 1/3 of the board or it is late in the game.<br />Otherwise, it's best as a secondary duty. For instance, I'll often use my Howling Banshees as escorts. They jump a unit up close, break it and then move to escort it back. The next turn they go gunning for someone near and behind the first unit, smashing into them and still being close enough to keep the first group from regrouping.<br />That make a little more sense?<br /><br /><i>For Q29: Does a unit still have to take morale checks for 25% casualties when pinned?</i><br />Oh, good catch. Missed that one. BRB page 24, "but will react normall if affected by enemy actions (for example, it will take Morale tests as normal). If the unit has to fall back, it will return to normal immediately."<br />So yes, a unit that has G2G still takes Morale checks and can be forced to Fall Back.Dverninghttps://www.blogger.com/profile/18098608506710554678noreply@blogger.comtag:blogger.com,1999:blog-3980965597843358498.post-68058443310120504532010-02-19T06:21:25.327-08:002010-02-19T06:21:25.327-08:00I saw this on buzz and had a go myself, haven'...I saw this on buzz and had a go myself, haven't marked it myself yet but my list is here: http://www.google.com/buzz/114237193853668264075/2Zjvn5NW3pj/So-Col-Corbaine-posted-up-a-rules-quiz-see-link<br />and I think I got similar results to Col.<br /><br />Awesome bringing this up.Andy - bGhttps://www.blogger.com/profile/15248283508785967847noreply@blogger.comtag:blogger.com,1999:blog-3980965597843358498.post-971872083305199552010-02-19T05:44:17.407-08:002010-02-19T05:44:17.407-08:00Having a look through the rule book.
For Q29: Does...Having a look through the rule book.<br />For Q29: Does a unit still have to take morale checks for 25% casualties when pinned?<br /><br />I think they do, provided the 25% is caused by a round of shooting separate from that which caused the pinning. <br />Or can anyone point to where in the rulebook it states otherwise?<br />For pinning it states that the unit is treated as though it has gone to ground. In the gone to ground section it says units which have gone to ground are still affected by morale checks as per normal.Firewasphttps://www.blogger.com/profile/09437136828739603902noreply@blogger.comtag:blogger.com,1999:blog-3980965597843358498.post-49593331128846892372010-02-19T02:02:46.508-08:002010-02-19T02:02:46.508-08:00Crikey ! Hats off to you all for knowing even hal...Crikey ! Hats off to you all for knowing even half of that. No wonder I never win...Zzzzzzhttps://www.blogger.com/profile/02363838253700265309noreply@blogger.comtag:blogger.com,1999:blog-3980965597843358498.post-46687254865861052752010-02-19T02:02:45.160-08:002010-02-19T02:02:45.160-08:00This comment has been removed by the author.Zzzzzzhttps://www.blogger.com/profile/02363838253700265309noreply@blogger.comtag:blogger.com,1999:blog-3980965597843358498.post-22471548881534427252010-02-18T21:20:16.626-08:002010-02-18T21:20:16.626-08:00Vehicles behind woods. I think you are in cover if...Vehicles behind woods. I think you are in cover if you are between two trees. There is something funky like that in the rules. I'd look it up really. Otherwise 50% is pretty much it.<br /><br />I have yet to fully get the "escort units of the board" thing. Falling back units can still shoot! If you follow me you'll eat bolter rounds for sure:) Could you look that up and confirm or deny that for me? I understood the rules that way anyways:)<br /><br />Maybe tests aren't that bad of an idea. Ever thought of posting about the rules that surprised you the most while you "study" them?Flekkzohttps://www.blogger.com/profile/14508641232973488303noreply@blogger.comtag:blogger.com,1999:blog-3980965597843358498.post-39094290337486010772010-02-18T14:52:03.779-08:002010-02-18T14:52:03.779-08:00Thanks for taking to mark me, overall I'm pret...Thanks for taking to mark me, overall I'm pretty pleased. Yes, I did get a lot of them wrong, but none in the areas I've recently studied.<br /><br />So, hopefully, once I've covered the the rest of the rulebook, I should be able to handle the test quite well.<br /><br />Here's hoping hey! I'll have to email GW and ask them for a copy of the last GT test - lolCol. Corbanehttps://www.blogger.com/profile/01020939787609973241noreply@blogger.comtag:blogger.com,1999:blog-3980965597843358498.post-60626351716138808102010-02-18T14:20:01.924-08:002010-02-18T14:20:01.924-08:0012. Vehicles don't test for difficult terrain-...<i>12. Vehicles don't test for difficult terrain--only for dangerous terrain.</i><br />Yet BRB page 57 states “Vehicles… treat all difficult terrain as dangerous.” And the question only asks how many dice you roll when moving it through terrain, not what type of test is made.<br /><br /><i>44. Correct--almost. You only take a wound on strength 3, and then only if the vehicle EXPLODES! not if it's merely wrecked (the question only stated "destroyed" which technically isn't a possibility anymore.</i><br />Nope! Corbania was correct that it is a S4 hit. Destroyed-Explodes (BRB, page 61) causes a S3 area effect but does NOT affect the people on board. They are effected by Destroyed-Explodes (BRB, page 67) and suffer a S4 hit.<br /><br /><i>54 & 55… It's symantecs though.</i><br />Or even semantics. :-p<br /><br /><i>59. See #12 above.</i><br />Ah, but the question asked about the “dangerous terrain check”… So your response is negated.Dverninghttps://www.blogger.com/profile/18098608506710554678noreply@blogger.comtag:blogger.com,1999:blog-3980965597843358498.post-68959314225689443382010-02-18T13:37:15.248-08:002010-02-18T13:37:15.248-08:00Of course, pony boy beats me to it... My thoughts...Of course, pony boy beats me to it... My thoughts:<br /><br /><br /><br />12. Vehicles don't test for difficult terrain--only for dangerous terrain.<br /><br />32. C. The question really focuses around the fact that you place all templates, and remove casualties after determining hits. In previous editions, you could strategically unclump victims by thinning them out after the first blast. This is no longer possible.<br /><br /><br />34. This question is deliberately confusing. There is no 2" kill zone rule anymore. That said, they can use the sweeping advance (as you said) per the sweeping advance rules.<br /><br /><br />35. C. They don't automatically regroup.<br /><br />36. I agree with you. Consolidation is no longer possible into another unit.<br /><br />38. B sounds right. I had to look this one up, and seems like it's the right answer.<br /><br />41. You made me look up another. They do get "move through cover" autmoatically, but they don't ignore difficult terrain altogether.<br /><br />44. Correct--almost. You only take a wound on strength 3, and then only if the vehicle EXPLODES! not if it's merely wrecked (the question only stated "destroyed" which technically isn't a possibility anymore.<br /><br />46. Correct, outnumbering no longer factors into combat resolution.<br /><br />50. Wrong-ish. All Land Raiders apparently allow you to assault out of them now. I got burned on this in an Apoc game.<br /><br />52. Rending only grants an extra d3 now, so maximum is 12--but that can still penetrate.<br /><br />53. Correct, but since it's Ap1, it could still possibly wreck the thing on a glance (max roll = 5).<br /><br />54 & 55. I believe the Dark Eldar initiative isn't modified, but the marines, assaulting through cover strike at I1. It's symantecs though.<br /><br />57. Nope, it's 5th ed. D is right.<br /><br />59. See #12 above.<br /><br />61. I'd say D. It really says what you explained. A limits them to a 6" charge, D does not.<br /><br />69. By default, you're correct, there are notable exceptions though: Chaplains, for example, convey this ability to the squad.<br /><br />70. /shrug<br /><br />71. Would be the first time I heard of the +1 to I, so I doubt it.<br /><br />72. What part of NO FEAR do you not understand? They take wounds equal to how much they lost the combat by--like a fearless unit.<br /><br />73. They also get +1 to cover saves, and can't hold objectives. And yes, swarms is a rule to itself now.<br /><br />75. B. This seems a clear example of 5th edition. He allocated the first wounds to the models and then started a 2nd round. In 4th edition, he'd roll the 6 wounds and distribute how he saw fit--though since more wounds were scored than the total number of marines, the shooting player could force a save on a particular model.<br /><br />76. I agree with you, but I don't know for sure.<br /><br />77. I believe it's T5 = 3+, T6 = 4+ t7 = AutomaticWarhammer39999https://www.blogger.com/profile/14530221677814466120noreply@blogger.comtag:blogger.com,1999:blog-3980965597843358498.post-49349169218556393582010-02-18T13:03:46.915-08:002010-02-18T13:03:46.915-08:00I'd agree with Dverning I think, though the qu...I'd agree with Dverning I think, though the question about cavalry I believe has a different answer than what was posted above.<br /><br />Cavalry get double movement if charging, otherwise they move as normal.<br /><br />I'll probably do a similar kind of post sometime next week, so we can compare answers in full then :)Maxhttps://www.blogger.com/profile/12478821172146809894noreply@blogger.comtag:blogger.com,1999:blog-3980965597843358498.post-23916762741596778732010-02-18T12:46:44.409-08:002010-02-18T12:46:44.409-08:00#58. You're correct and the answer is A. Most...#58. You're correct and the answer is A. Mostly a check to make sure people aren't confusing things with Cavalry or other units.<br /><br />#61. You're correct in your explanation, but chose the wrong answer. The correct is D, but is badly worded.<br /><br />#62. Turbo-Boost does not have to be in a straight line, but they must end up at least 18" away from where they started to get the cover save.<br /><br />#65. False. The effect is given by ASSAULT Grenades. There's no such thing as Offensive Grenades.<br /><br />#66. 2d6 and *pick the highest*, then +1 for Open-Topped. S value halved rounding up if the center hole is not on the hull.<br /><br />#69. You're correct that this is False, though some IC abilities will transfer from IC=>Unit, Fearless is not one of them.<br /><br />#70. True. A Fearless unit WILL make an attached IC Fearless too.<br /><br />#71. False, but only because they can ALWAYS re-roll failed to-hits in CC. The hit on a 3+ is the old rule. There's no bonus to I either and you might be thinking Furious Charge.<br /><br />#72. Nope! They regroup! ATSKNF allows Marines to automatically pass regroup checks. Though they become subject to "No Retreat!" because of it.<br /><br />#73, "Vulnerable to Blasts" and "Stealth" are both conferred by the Swarms rule.<br /><br />#75. B. And yeah, another "Are you playing 5th" kinda rule.<br /><br />#76. False, though again due to bad writing. There is no such thing as a Counter Attack move. Models use "Defenders React" and ignore terrain when moving. Then they also take a Ld check for Counter Attack and if passed, count as charging.<br /><br />#77. False, but because Turn 5 you continue on a 3+, T6 is a 4+, T7 end.<br /><br />I honestly don't think this was meant to be a 4th ed test as there's several things in there that don't apply prior to 4th. What I think happened is this was a 4th ed test updated to be a 5th ed test, but there's bad wording and errors. Were it my test, I can also think of some things that weren't covered, such as Go To Ground. (Also, I'd mix it up so that it isn't quite so in line with the rulebook layout...)Dverninghttps://www.blogger.com/profile/18098608506710554678noreply@blogger.comtag:blogger.com,1999:blog-3980965597843358498.post-65936986849621719072010-02-18T12:44:13.782-08:002010-02-18T12:44:13.782-08:00Mostly you were right. Here's the ones I spot...Mostly you were right. Here's the ones I spotted:<br />#6, Technically you're allowed to mount on a larger base with opponent permission, but I think the simple T/F was all they were looking for here.<br /><br />#10, 5. Bike are not slowed by difficult terrain, but instead take dangerous terrain test. So you would roll 1 die per model to see if they ate tree.<br /><br />#11, 1. Despite all, this one got me a month ago too. The distance moved by a vehicle no longer matters. You only roll 1d6 no matter what.<br /><br />#12, 2. Cavalry take difficult terrain like normal Infantry (2d6, or 3d6 if they have Move Through Cover) and then double the result for their movement.<br /><br />#16, Badly worded as it is both True and False. True as you can move through the gaps between, True as some models can move over (Jump Infantry, Jetbikes, and Skimmers), but technically False as you can never move THROUGH intervening models.<br /><br />#31, False. Technically, a unit has to take a Morale check any PHASE they take 25% casualties. So, for example, a Mawloc jumps out and causes 25% casualties in the enemy Movement phase, that's check 1. Your opponent could then force a second check in the Shooting Phase. Also works with Swooping Hawks and a few other rare items.<br /><br />#32. You're correct that all the choices are wrong. You place template 1 with the hole on a model's base (centered not required), resolve deviation, and then hit all models whose bases are fully or partially under the template. You record the number of hits and then do the same for the second template. Then you total up the hits and start rolling to Wound.<br /><br />#34. You're right, though there's also the cases where the victor is still locked in CC or a unit type that cannot SA (Termies).<br /><br />#35, C. BRB, page 46. Though they're destroyed if the regroup fails, it allows them a chance even when below 50% and the like. As fleeing units are removed as casualties if still falling back as the end of the game, that is why players will choose to "escort" the unit off the field by remaining within 6" rather than assaulting them.<br /><br />#36. You're correct, you can't consolidate into HtH and the answer should be D.<br /><br />#41. False. Kind of a trick question... All MCs have Move Through Cover and roll 3d6 for distance, but do not get a re-roll.<br /><br />#44. You're correct. I think it was actually converted from a 4th ed test and some bad wording and questions slipped through... There's several things that are pure 5th, so I don't think it's meant only as a 4th ed test.<br /><br />#50. Actually, it's any Land Raider due to Assault Ramps. The Frag Assault Launchers for Crusaders and Redeemers just give you frag grenades if you don't otherwise have them.<br /><br />#52. Nope! A Rending 6 for AP gives +d3, not d6. So the Sniper Rifle has a 3+6+3 maximum. Still enough to pop a Rhino, but not a Predator or Land Raider.<br /><br />#53. Well, a meltagun can Penetrate at 12" if the unit has Tank Hunters, but I think your answer is the one being looked for.<br /><br />#54. I5. Cover does not impart an Initiative bonus any more...<br /><br />#55. I1. Cover without grenades reduces the charging unit to I1.<br /><br />#56. You're correct, except that the 3rd turn does matter. You can be Weapon Destroyed and Immobilized, but still on the field. It's the third Weapon Destroyed hit that commutes into a Destroyed-Wrecked.<br /><br />#57. D. The key points being that the power does go off and that the Perils doesn't have a S value. Taking a S6 hit really sucked on my T3 Farseers...Dverninghttps://www.blogger.com/profile/18098608506710554678noreply@blogger.com