I also like the whole 'NOT HAVING AN ASTROPATH' on there. Ok, really, it's a guy that directs your reserves. Are you really going to get a valuable (and/or potentially unstable) psyker out on the field? Or are you going to get a guy with a field phone to risk himself? I think option number two is a beat cheaper, and the guard is all about cheap manpower.
god dammit, these are fantastic, you obviously hate psychers as much as i do, and what a brilliant set of advisors. i'm going to have to steal some ideas from these lol!
Bunch of signallers running around with laspistols.
Psychic powers? Easy:
Either the enemy finds this tactical concept so comical they forget to concentrate (negative modifier to Ld)...or the cumulative efforts of ten scalies jamming-up the vox-net actually nanage to call in a fire mission (blast template).
Bunch of signallers running around with laspistols.
Psychic powers? Easy:
Either the enemy finds this tactical concept so comical they forget to concentrate (negative modifier to Ld)...or the cumulative efforts of ten scalies jamming-up the vox-net actually nanage to call in a fire mission (blast template).
I love some nice guard converts and these are fantastic ideas.
I might have to implement a similar idea for my renegades =]
Very clever way to get some nice and original advisors in the army though I might have to throw in a couple of slave 'bodyguards' to my command squad hehe
16 comments:
i think the reason your army ties in so well together is because you use a limited palet of colours. it really works well!
Nice! I like those a lot.
Great work on these!
Oh boy.
I love these so very, very much.
Great detail with the chart, by the way. Where's the chap brewing-up? Hmm?
Absolutely top notch! I especially like the 'Astropath' vignette, the map is a very cool touch. Keep up the great work!
These are good, mate. Impressive before the paint and even more so now.
Cheers!
hey man!
i love the map for the astropath. thats a great touch!
Excellent creativity and thinking outside of the box!
Those are bloody characterful.
I like them.
I also like the whole 'NOT HAVING AN ASTROPATH' on there. Ok, really, it's a guy that directs your reserves. Are you really going to get a valuable (and/or potentially unstable) psyker out on the field? Or are you going to get a guy with a field phone to risk himself? I think option number two is a beat cheaper, and the guard is all about cheap manpower.
god dammit, these are fantastic, you obviously hate psychers as much as i do, and what a brilliant set of advisors. i'm going to have to steal some ideas from these lol!
very very nice indeed
Thanks guys, glad you liked them.
It seems there's a fair few who don't like the psycher option. Can't wait to see what you guys come up with.
I'm still trying to figure out how I can pull off the psycher battle squad.
Psyker battle squad alternative, eh? Easy:
Bunch of signallers running around with laspistols.
Psychic powers? Easy:
Either the enemy finds this tactical concept so comical they forget to concentrate (negative modifier to Ld)...or the cumulative efforts of ten scalies jamming-up the vox-net actually nanage to call in a fire mission (blast template).
Psyker battle squad alternative, eh? Easy:
Bunch of signallers running around with laspistols.
Psychic powers? Easy:
Either the enemy finds this tactical concept so comical they forget to concentrate (negative modifier to Ld)...or the cumulative efforts of ten scalies jamming-up the vox-net actually nanage to call in a fire mission (blast template).
Oi Drax!
Don't be taking the mic out of us siggies, I'm not 'avin it, especially not from a Rupert - lol.
They look incredible. much better looking than the gw models.
THATS AWESOME!
I love some nice guard converts and these are fantastic ideas.
I might have to implement a similar idea for my renegades =]
Very clever way to get some nice and original advisors in the army though I might have to throw in a couple of slave 'bodyguards' to my command squad hehe
Thanks for the inspiration!
Post a Comment